28#ifndef __FREEWRL_PRODCON_MAIN_H__
29#define __FREEWRL_PRODCON_MAIN_H__
32void registerBindable(
struct X3D_Node *);
34void frontend_dequeue_get_enqueue();
35int frontendGetsFiles();
36void resitem_queue_flush();
37void resitem_queue_exit();
38void resitem_enqueue_tg(s_list_t *item,
void* tg);
39extern int parser_do_parse_gltf(
const char *input,
const int len,
struct X3D_Node *ectx,
struct X3D_Node *myParent);
40bool parser_process_res_VRML_X3D(resource_item_t *res);
41extern void process_mocap(resource_item_t *res);